×
Get the view frustum. virtual const core::matrix4 & getViewMatrix () const =0. Gets the current view matrix of the camera. virtual const ...
Helper class for creating geometry on the fly. ... struct SViewFrustum. Defines the view frustum. That's the space visible by the camera. ... Name of the parameter ...
Get the video driver. virtual bool isCulled (const ISceneNode *node) const =0. Check if node is culled in current view frustum.
I did not read enough the information in the examples. The projection of the light frustum can be orthographic. But I had to put some really big parameter to ...
You could of-course do it per sample frequency and only do ... frustum around the reflected view vector. M ... reference value as well as with the reversed ...