×
Returns: Axis aligned bounding box of this buffer. Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr ...
irr::IReferenceCounted Class Reference ... This class provides reference counting through ... SSharedMeshBuffer::SSharedMeshBuffer(), and irr::scene:: ...
Class List · irr::core::aabbox3d< T > · irr::core::map ... irr::core::array< T, TAlloc > Class Template Reference ... SSharedMeshBuffer::recalculateBoundingBox(), ...
irrTypes.h File Reference. #include "IrrCompileConfig.h ... SSharedMeshBuffer::getNormal(), irr::scene ... classes/structs: class _IRR_DEPRECATED_ test2 { ... }; ...
Helper class for creating geometry on the fly. ... struct SSharedMeshBuffer. Implementation of the ... Name of the parameter for setting reference value of alpha in ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "SSharedMeshBuffer.h" #include ...
irr::scene::SSharedMeshBuffer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...