×
Helper class for creating geometry on the fly. ... struct SParticle. Struct for holding particle data ... Name of the parameter for setting reference value of alpha ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only file ... #include "SParticle.h" # ...
Gets a list with all video modes available. virtual bool isFullscreen () const =0. Checks if the Irrlicht window is running in fullscreen mode. virtual bool ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::video::ITexture Class Reference. Interface ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...