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In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will ...
Texture matrix for texture level i. Definition at line 444 of file SMaterial.h. References irr::video::SMaterialLayer::getTextureMatrix(), and TextureLayer.
Struct for holding parameters for a material renderer. More... class SMaterialLayer. Struct for holding material parameters which exist per texture layer. More.
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. More... Classes. class aabbox3d.
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr::scene ...
irr::video::SMaterialLayer · irr::scene ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class Template ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
irr::video::SMaterialLayer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::video::SColor Class Reference. Class ...