×
Free parameter, dependent on the material type. f32 MaterialTypeParam2. Second free parameter, dependent on the material type. bool NormalizeNormals:1. Should ...
Mar 29, 2018 · /// <summary> /// PostProcess class is based on QuadRender class, I lost reference to /// </summary> class PostProcess { IrrlichtDevice dev ...
Struct for holding material parameters which exist per texture layer. Definition at line 48 of file SMaterialLayer.h. Constructor & Destructor Documentation ...
Array holding the built in material type names. EMaterialTypes.h. •All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
References MeshBuffers. virtual IMeshBuffer* irr::scene::SMesh::getMeshBuffer, (, const video::SMaterial &, material, ), const [inline, virtual] ...
Jan 14, 2018 · Mel wrote: When you compile a shader, the renderstate is picked up from the material type you set as reference, including the blending. The ...
Nov 4, 2015 · ... classes that are compatible with the IMeshSceneNode class. ... But think of that material as the default material. ... reference which you can then ...
Sets the material type of all materials in this scene node to a new material type. virtual void setName (const c8 *name). Sets the name of the node. virtual ...
Get Material of this buffer. virtual IVertexBuffer & getVertexBuffer () const; virtual void recalculateBoundingBox (). Recalculate bounding box. virtual void ...