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Returns the list of rectangles held by the sprite bank. virtual core::array< SGUISprite > & getSprites ()=0. Returns the array of animated sprites within the ...
irr::gui Namespace Reference. The gui namespace ... More... class IGUIElement. Base class of all GUI elements. ... More... struct SGUISprite. A sprite composed of ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
Gets a list with all video modes available. virtual bool isFullscreen () const =0. Checks if the Irrlicht window is running in fullscreen mode. virtual bool ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame · irr::SIrrlichtCreationParameters · irr::scene::ISkinnedMesh::SJoint · irr::SEvent::SJoystickEvent · irr ...
irr::gui::SGUISprite · irr::gui::SGUISpriteFrame ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::video::ITexture Class Reference. Interface ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...