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List of all members. Classes. struct SGUIEvent. Any kind of GUI event. More... struct SJoystickEvent. A joystick event. More...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a ...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... irr::gui::IGUIEnvironment Class Reference. GUI ... class derived from IGUISkin and enable it using this ...
irr::SEvent::SGUIEvent · irr::gui::SGUISprite · irr ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...