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So all four values may be between 0 and 255. Alpha in Irrlicht is opacity, so 0 is fully transparent, 255 is fully opaque (solid). This class is used by most ...
Class representing a color in HSL format. More... Namespaces. namespace irr. Everything in the Irrlicht Engine can be found in this namespace.
Vertex with a tangent and binormal vector. More... class SColor. Class representing a 32 bit ARGB color. More... class SColorf.
Adds an attribute as axis aligned bounding box. virtual void addColor (const c8 *attributeName, video::SColor value)=0. Adds an attribute as color. virtual void ...
template<class S , class T > vector2d< T > ... References max_(), and min_(). Referenced by irr::scene ... SColorf::getInterpolated(), irr::video::SColor ...
Returns zero based index of tab if in tabcontrol. virtual video::SColor getTextColor () const =0. gets the color of the text. virtual bool isDrawingBackground ...
gui::IGUIInOutFader* fader = device->getGUIEnvironment()->addInOutFader(); fader->setColor(video::SColor(0,255,0,0)); fader->fadeIn(4000);. Definition ...
Adds a scene node for rendering an animated mesh model. virtual IAnimatedMesh * addArrowMesh (const io::path &name, video::SColor vtxColorCylinder=0xFFFFFFFF, ...
irr::video::SColorf · irr::video::SColorHSL · irr ... irr::gui::IGUISpriteBank Class Reference. Sprite ... The documentation for this class was generated from the ...
Returns true if the image is scaled to fit, false if not. virtual void setColor (video::SColor color)=0. Sets the color of the image. virtual ...