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Class representing a color with four floats. More... class irr::video::SColorHSL. Class representing a color in HSL format. More... Namespaces.
Class representing a color with four floats. More... class SColorHSL. Class representing a color in HSL format. More... struct SExposedVideoData.
template<class S , class T > vector2d< T > ... References max_(), and min_(). Referenced by irr::scene::quake3 ... SColorHSL::fromRGB(), irr::core::line2d< T > ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::core::vector3d< T > Class Template ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... Class Index · Class Hierarchy · Class Members ... irr::video::ITexture Class Reference. Interface of ...