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Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh. virtual IMeshBuffer* irr::scene::IMesh::getMeshBuffer, (, u32, nr, ), const [pure virtual]. Get ...
Returns the animated mesh based on a detail level. Implemented in irr::scene::SAnimatedMesh. virtual E_ANIMATED_MESH_TYPE irr::scene::IAnimatedMesh::getMeshType ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Element to add at the back of the array. Definition at line 112 of file irrArray.h. Referenced by irr::scene::SAnimatedMesh::addMesh(), irr::scene::SMesh ...
irr::scene::SAnimatedMesh · irr::io ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr::scene ...
Helper class for creating geometry on the fly. ... struct SAnimatedMesh. Simple implementation of the ... Name of the parameter for setting reference value of alpha ...
... SAnimatedMesh::recalculateBoundingBox(). template<class T>. void irr::core::aabbox3d< T >::addInternalPoint, (, const vector3d< T > &, p, ), [inline]. Adds a ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Jul 16, 2014 · ... SAnimatedMesh animatedMesh; irr::scene ... bool drop() const { // someone is doing bad reference counting. ... class MyMeshLoader : public irr:: ...
irr::scene::SAnimatedMesh · irr::io ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your loading class and ...