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Detailed Description. The Irrlicht device. You can create it with createDevice() or createDeviceEx(). This is the most important class of the Irrlicht Engine.
Everything in the Irrlicht Engine can be found in this namespace. namespace irr::gui. The gui namespace contains useful classes for easy creation of a graphical ...
Everything in the Irrlicht Engine can be found in this namespace. More... Namespaces. namespace core. Basic classes such as vectors, planes, arrays, lists, ...
Public Member Functions · virtual u32 allocated_size () const =0 · virtual u32 getChangedID () const =0 · virtual void * getData ()=0 · virtual ...
Member Function Documentation ... Get the pixel depth of a video mode in bits. ... Get current desktop screen resolution. ... Gets amount of video modes in the list.
Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. Typedefs. typedef IrrlichtDevice *IRRCALLCONV * irr:: ...
For example if you tried to add an material renderer to the software renderer or the null device, which do not accept material renderers. virtual void irr:: ...
Public Member Functions · list (). Default constructor for empty list. · list (const list< T > &other). Copy constructor. · ~list (). Destructor. · Iterator ...
Namespaces · namespace irr. Everything in the Irrlicht Engine can be found in this namespace. · namespace irr::video. The video namespace contains classes for ...