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Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number ...
Scale the texture coords of a meshbuffer. void setVertexColorAlpha (IMesh *mesh, s32 alpha) const. Sets the alpha vertex color value of the whole mesh to a new ...
Only vertex buffer in draw method of textnode class. setText(utf16) -> iterate each symbol -> extract glyph data -> fill vertex buffer -> draw buffer. Nalin ...
Jan 14, 2018 · When you compile a shader, the renderstate is picked up from the material type you set as reference, including the blending. The ...
More... Namespaces. namespace quake3. Classes. class CDynamicMeshBuffer; class CIndexBuffer ... Implementation of the IMeshBuffer interface with shared vertex ...
Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. Detailed Description. The video namespace contains classes for ...
Set the minimum number of vertices for which a hw buffer will be created. virtual bool setRenderTarget (video::ITexture *texture, bool clearBackBuffer=true, ...
Aug 5, 2011 · Look at the code for IMesh to bullet mesh converter, do a similar thing with your CDynamicMeshBuffer(look at API how to get those vertices).
irr::video::SMaterial Class Reference ... buffer, or using Red and Green for Stereo rendering. ... When lighting is enabled, vertex color can be used instead of the ...
class PostProcShadCallbck : public video ... Now I'm pretty sure that the Vertex Program is fed the right UV coordinates. ... reference inside the "FXAA" Shader ...