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Oct 22, 2020 · ... data. In the tutorial the IrrlichtDevice* device is set as a global within the inherited IShaderConstantSetCallBack class. ... cpp and send a ...
Interface providing some methods for changing advanced, internal states of a IVideoDriver. More... struct IRenderTarget; class IShaderConstantSetCallBack.
irr::video::IShaderConstantSetCallBack · irr::scene ... irr::IReferenceCounted Class Reference ... This class provides reference counting through the methods grab() ...
Class List · Class Index · Class Hierarchy · Class ... IShaderConstantSetCallBack.h ... irrlicht.h File Reference. Main header file of the irrlicht, the only file ...
Mar 29, 2018 · ... class, I lost reference to /// </summary> ... For passing texture you need to send it inside a class derived from IShaderConstantSetCallBack.
The following parameter is a pointer to the IShaderConstantSetCallBack class we wrote at the beginning of this tutorial. If you don't want to set constants ...
irr::video::IShaderConstantSetCallBack · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
irr::video::IShaderConstantSetCallBack · irr::scene ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a ...
irr::video::IShaderConstantSetCallBack · irr::scene ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
... class DepthShaderCB : public video::IShaderConstantSetCallBack ... So when the player is moving, I'm using it's position as a reference ... but of course the sun ...