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Interface providing some methods for changing advanced, internal states of a IVideoDriver. More... struct IRenderTarget; class IShaderConstantSetCallBack.
set or reset special render targets. virtual bool setRenderTarget (const core::array< video::IRenderTarget > &texture, bool clearBackBuffer=true, bool ...
irr::video::IRenderTarget · irr::core::irrAllocator ... Class Index · Class Hierarchy · Class Members ... irr::video::ITexture Class Reference. Interface of ...
irr::video::IRenderTarget · irr::core::irrAllocator< T > · irr::core ... File List · File Members. Public Member Functions. irr::scene::IMesh Class Reference.
irr::video::IRenderTarget · irr::core::irrAllocator ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
... IRenderTarget should be the first arg, (no ... reference member 'Tree' can't use copy assignment operator class AccessClass ^ ../../trunk/include/irrMap.
Get the currently used ID for identification of changes. virtual void * getData ()=0; virtual E_HARDWARE_MAPPING getHardwareMappingHint () const =0. get the ...
irr::video::IRenderTarget · irr::core::irrAllocator ... irr::core::list< T > Class Template Reference ... object and the other object will contain the content of ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...