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The IReferenceCounted class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of the Irrlicht Engine are derived ...
More... class IRandomizer. Interface for generating random numbers. More... class IReferenceCounted. Base class of most objects of the Irrlicht Engine. More ...
References irr::IReferenceCounted::drop(). Member Function Documentation. virtual const core::aabbox3d<f32>& irr::scene::CDynamicMeshBuffer::getBoundingBox, (, ) ...
Pointer to the created scene node. This pointer should not be dropped. See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* irr:: ...
See IReferenceCounted::drop() for more information. virtual IGUISpriteBank* irr::gui::IGUIEnvironment::addEmptySpriteBank, (, const io::path &, name, ), [pure ...
Returns: Pointer to the created shadow scene node. This pointer should not be dropped. See IReferenceCounted::drop() for more information. virtual IMesh ...
See IReferenceCounted::drop() for more information. virtual IXMLWriter* irr::io::IFileSystem::createXMLWriter, (, IWriteFile *, file, ), [pure virtual]. Creates ...
ILogger.h File Reference. #include "IReferenceCounted.h". Go to the source code of this file. Classes. class irr::ILogger. Interface for logging messages, ...
See IReferenceCounted::drop() for more information. virtual IMesh* irr::scene::IMeshManipulator::createForsythOptimizedMesh, (, const IMesh *, mesh, ), const ...
IReadFile.h File Reference. #include "IReferenceCounted.h" #include "coreutil.h". Go to the source code of this file. Classes. class irr::io::IReadFile.