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Detailed Description. Struct for holding a mesh with a single material. A part of an IMesh which has the same material on each face of that group. Logical ...
Get an axis aligned bounding box of the mesh. virtual IMeshBuffer * getMeshBuffer (u32 nr) const =0. Get pointer to a mesh buffer. virtual IMeshBuffer * ...
Public Member Functions. template<typename Functor > bool apply (const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const. Apply a ...
class ILightSceneNode. Scene node which is a dynamic light. More... class IMesh. Class which holds the geometry of an object. More... class IMeshBuffer. Struct ...
Class Index · Class Hierarchy · Class Members · Namespace List · Namespace Members · File ... References BoundingBox. virtual IMeshBuffer* irr::scene::SMesh:: ...
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IMeshBuffer.h" #include "IMeshCache.h ...
Gets the meshbuffer data based on a specified level of detail. virtual IMeshBuffer * getRenderBuffer ()=0. Get pointer to the buffer used by the terrain (most ...