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class IMaterialRenderer. Interface for material rendering. More... class IMaterialRendererServices. Interface providing some methods for changing advanced ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IMaterialRendererServices.h" #include ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::video::IMaterialRendererServices · irr::scene ... irr::IReferenceCounted Class Reference ... This class provides reference counting through the methods grab() ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.
irr::video::IMaterialRendererServices · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Adds an external image writer to the engine. virtual s32 addMaterialRenderer (IMaterialRenderer *renderer, const c8 *name=0)=0. Adds a new material renderer to ...
irr::IRandomizer Class Reference. Interface for generating random numbers. More... #include <IRandomizer.h>. + Inheritance diagram for irr::IRandomizer:.
Event receiver, override this function for camera controlling animators. Detailed Description. Animates a scene node. Can animate position, rotation, material, ...