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Set the color of all vertices of the billboard. Parameters: [in], overallColor, Color to set. Implemented in irr::scene::IBillboardTextSceneNode.
Callback interface for catching events of ended animations. More... class IBillboardSceneNode. A billboard scene node. More... class IBillboardTextSceneNode. A ...
Adds a billboard scene node to the scene graph. virtual IBillboardTextSceneNode * addBillboardTextSceneNode (gui::IGUIFont *font, const wchar_t *text ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Returns the relative transformation of the scene node. virtual void render (). The render method. virtual bool setAnimationMode (E_BONE_ANIMATION_MODE mode)=0.
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Get the axis aligned, not transformed bounding box of this node. const core::list< ISceneNode * > & getChildren () const. Returns a const reference to the list ...
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
Sets the light's radius of influence. virtual void setVisible (bool isVisible)=0. Sets if the node should be visible or not. Detailed Description.