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Detailed Description. A billboard scene node. A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions ...
More... class IAnimationEndCallBack. Callback interface for catching events of ended animations. More... class IBillboardSceneNode. A billboard scene node ...
virtual IBillboardSceneNode * addBillboardSceneNode (ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f) ...
Returns the relative transformation of the scene node. virtual void render (). The render method. virtual bool setAnimationMode (E_BONE_ANIMATION_MODE mode)=0.
Get the axis aligned, not transformed bounding box of this node. const core::list< ISceneNode * > & getChildren () const. Returns a const reference to the list ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "IBillboardSceneNode.h" # ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.